Job Openings Game Designer

About the job Game Designer

Job brief

Bringing ideas, build prototypes, create interactive narration and develop the game's mechanics. Objective is to design systems that are easily maintainable, expandable and comfortable to use, while injecting fun into the user experience.

Responsibilities

·Conceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance

·Developing the storyline, character back-stories, and dialogue, through scripts and storyboards, including any relevant research

·Create and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplay

·Work closely with User Experience (UX) and User Interface (UI) Designers to optimize the player interface

·Building levels and environments

Requirements

·Possess a great understanding of game levels, level layouts, drawing maps, architecture, and other design areas related to game level design.

·Have a good understanding of technical implementation within games, scripting languages, syntax, and other basic programming concepts

·Basic to advanced drawing skills to communicate ideas visually

·Basic understanding of 3D art, modeling, texturing, rigging, animation, and other areas of 3D art creation, use, and conversion

·Basic to advanced knowledge of user interface (UI/UX) in games