About the job XTN-75F6451 | BATTLE RAPPER
Job Function:
This should explain, in summary, the general responsibilities and the key tasks of the role. This should also include their purpose, relationships with customers, co-workers, and others, and the results expected of incumbent employees.
As a 2D Artist, you will be responsible for working with the Producer and Lead Artist on the visual development of existing titles as well as new IP within the studio. You are expected to provide the teams with inspirational illustrations as well as production artwork, including; concept art on character designs, environment and object exploration, paint overs, storyboards, color, lighting compositions, graphical designs and layouts for webpages, marketing assets, and general PR materials. You will also be using your passion for great art to regularly suggest and drive improvements to the game, both visually and as a whole.
Unique Selling Points:
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Identify and list down job responsibilities that are important and would comprise 80-90 percent of the work that should be done
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Can be listed in order of process or importance
Format: present participle
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Example:
- providing layered illustrations for storyboards, CG sequences, UI elements, online web comics, or game assets
- mocking up in-game screens according to specifications set by the team leads
Identify and list down job responsibilities that are important and would comprise 80-90 percent of the work that should be done
Can be listed in order of process or importance
Example:
- providing layered illustrations for storyboards, CG sequences, UI elements, online web comics, or game assets
- mocking up in-game screens according to specifications set by the team leads
Responsibilities:
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Should list down skills, knowledge and/or behaviour
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Can include areas of expertise
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Indicate required educational background
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Previous work experiences needed or preferred
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Any technical skills required (i.e. Java Programming, iOS Applications Development)
Format: nouns and adjectives
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Example:
- A minimum of 1 year working in the game industry as a concept artist or illustrator
- A deep understanding of lighting, composition and mood
- The ability to adapt to new ideas and experiences
Should list down skills, knowledge and/or behaviour
Can include areas of expertise
Indicate required educational background
Previous work experiences needed or preferred
Any technical skills required (i.e. Java Programming, iOS Applications Development)
Example:
- A minimum of 1 year working in the game industry as a concept artist or illustrator
- A deep understanding of lighting, composition and mood
- The ability to adapt to new ideas and experiences
Required Skills:
To apply, you must be an expert on the following requirements: