Job Openings Lead Environment TD - Unreal & Houdini

About the job Lead Environment TD - Unreal & Houdini

Company Description

With over 25 years of experience, Atomic Arts remains as a leading visual effects house, with work featured in the biggest and boldest Hollywood blockbusters, tentpole streaming series and the very best of independent cinema.

Recent project highlights include: Lord of the Rings: The Rings of Power (Amazon), Obi-Wan Kenobi (Disney) The Northman (New Regency) and The Batman (Warner Bros.).

Headquartered in London and with offices in Mumbai, Bangalore and LA, Atomic has expanded into a global team with over 150 artists, supervisors, artists, animators and technical directors all dedicated to bringing your vision to life.

Job Description:

We are looking for a highly skilled Lead Environment TD with experience in the gaming industry to oversee the creation and implementation of complex environment assets and systems within Unreal Engine and Houdini. In this role, you will collaborate with a diverse team of artists, designers, and engineers to deliver visually stunning and technically sophisticated environments. You will lead a team of environment artists and TDs, providing technical guidance and developing tools and workflows to enhance our environment creation processes.

Responsibilities:

  • Lead and mentor a team of environment artists and technical directors, fostering a collaborative and creative work environment.

  • Design, develop, and implement complex environment assets and systems using Unreal Engine and Houdini.

  • Collaborate with cross-functional teams to ensure seamless integration of environment assets into projects.

  • Develop and maintain tools, scripts, and workflows to streamline the environment creation process and improve efficiency.

  • Troubleshoot and resolve technical issues related to environment assets and systems.

  • Optimize environment assets for performance and memory usage without compromising visual quality.

  • Stay up-to-date with the latest industry trends and technologies, and incorporate them into the environment pipeline.

  • Provide technical documentation and training for team members on tools and workflows.


Requirements:

  • Bachelor's degree in Computer Science, Art, Game Development, or a related field, or equivalent experience.

  • Proven experience in a senior or lead role within the gaming industry, with a focus on environment art and technical direction.

  • Expert knowledge of Unreal Engine and Houdini, including Blueprints, material creation, and procedural generation techniques.

  • Strong understanding of 3D modeling, texturing, lighting, and shading.

  • Proficient in scripting languages such as Python or C++.

  • Excellent problem-solving skills and attention to detail.

  • Strong communication and leadership skills, with the ability to work effectively in a team environment.

  • Passion for gaming and a deep understanding of game development processes.


Preferred skills:

  • Experience with other game engines and 3D software (e.g., Maya, 3ds Max, Substance Designer/Painter).

  • Knowledge of performance optimization techniques for real-time rendering.

  • Experience with version control systems (e.g., Perforce, Git).

  • Familiarity with VR/AR development.