About the job Software Developer (Mid-Senior level)
Job Reference : Y9YX3V
Our Client in UK Looking for TWO software developers to join and grow with our innovative company!!
ABOUT THE ROLE
As a developer in a small, dynamic, expert team you will enjoy the challenge of implementing industry-leading applications, interfaces and plugins around our own in-house rendering engine developed specifically for driving simulation. You will be participating in a wide range of software engineering projects with a primary focus on delivering new features and updates for our wide range of motorsports and automotive customers. You will be expected to work independently and proactively as well as part of the team. We are an agile organisation, employing techniques such as TDD, pair programming and continuous integration.
Principal Responsibilities:
Work as part of a team developing our applications, interfaces and plugins around our in- house rendering engine technology
Produce high-quality software for customers
Design and implement new product features
- Maintain and improve existing products
- Advocate good software engineering practices and continuous professional development
- Work to delivery deadlines
QUALIFICATIONS, KNOWLEDGE AND EXPERIENCE
Essential:
- Significant software development experience using C/C++
- Ability to interact with & learn from team members from across the company (e.g Software Development, Customer Support, Technical Sales Teams etc)
- Desire to learn & implement solutions connecting to 3rd party software
- Self-motivated, quality-focused, and able to work independently as well as part of small project teams
- 3+ years professional experience
Desirable:
- Knowledge of C++14, C++17
- Deployment of performance critical software on Linux (e.g. Docker)
- Experience of vehicle modelling software (e.g. MATLAB/Simulink, CarMaker, CarSim, Dymola, SIMPACK, VI-CarRealTime etc)
- Experience with Real-time simulation software and hardware (e.g. dSPACE, Concurrent, NI, etc)
- 3D engine development (Vulkan, DirectX, OpenGL) or programming/extending rendering engines (Unity, UE4)
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